


Note: This dialogue also functions as theįind and Replace function native to Byond’s Once an object or instance is found, the search results menu will appear, allowing you to jump to each located object, as well as replace the objects via typepath substitution. Opens a dialogue that allows you to find all Note 2: There is no 0,0 coordinate, the originĬoordinate is 1,1 located in the bottom left In its map files, as such you shouldn’t need to Note 1: CM13 does not make use of Z layers Opens a dialogue that allows you to edit the X and Y bounds of the map, as well as add or subtract additional Z layers. Note: Delete only removes objects from the To the bottom left corner of the clipboard Note: The clipboard is always pasted relative Pastes the current clipboard at the turf closest to the cursor. Removes the current selection from the map, and adds it to the clipboard.Ĭopies the current selection of the map, and adds it to the clipboard. Moves a step forward in edit history (if there are any available). Note: One step in edit history is one action,Ĭlick, keystroke, etc, that makes a change to Note: This closes all map windows, you willīe asked to save all unsaved changes before Note: Make sure you’re configured for CM13 The new file will also not be appended with a valid file extension, you will need to type. Note: The newly saved version will not be automatically opened in the program. Opens a dialogue to save the current map under an alternate title. Note 2: If the currently opened map is of aĭifferent format than the selected format in Note 1: This will save the currently opened Opens a side menu listing recently opened. Opens any map recognized in the current DME. Window, and will not close any other open Note: CM13 does not use traditional Z levels, so always enter 1. You will be asked to enter X and Y bounds, as well as the amount of Z levels to include. Opens a side menu listing recently opened DME files.Ĭreates a new map. Opens a dialogue to locate a compiled DME file. StrongDMM Reference File commands Command Typos, and some information outright may be missing.

This document is a work in progress, some information may be incorrect, there might be StrongDMM (And Byond’s built in map editor) cannot have their hotkeys rebound. Some keystrokes may be different, or not work entirely.

You will need to use MM2 or StrongDMM if you want any chance of submitting a mapping change!įor international readers, this guide is written assuming your keyboard is using the US Standard Merge Requests with un-merged maps cannot be accepted. Merge 2 (hyperlink to how-to-use-section at end of this article) before committing your map(s) to If you’re using Byond’s built in map editor, or fastDMM you’ll need to use Map. You can still use Byond’s map editor, but we strongly recommend you use StrongDMM for your own sanity.
#Byond port forwarding how to#
If you’re looking for the guide on how to make Nightmare Creator (NMC) inserts, it will be here when they're finished. You can read about CM13’s specific Git Practices when they're finished.You can learn about Git, and how to use it here.Know how Git works, and you have StrongDMM installed you’re ready to start mapping. Knowledge of how to use Git, and are familiar with CM13's general Git Practices. This guide assumes you’re using the most recent of StrongDMM, and already have a working CM13 Mapping Crash Course Disclaimer: BEFORE YOU START!
